d4 damage buckets spreadsheet. This looks like a nerf at first glance but with changes to. d4 damage buckets spreadsheet

 
 This looks like a nerf at first glance but with changes tod4 damage buckets spreadsheet  Since the game is all about progressing, whether it is for basic content or pushing the peaks of the ladder, hardcore or for gameplay styles that you want to enjoy, then getting the right

The damage value for projectiles seems to be how much damage each projectile does, so 32 damage per S gatling mk2 round, firing at an effective rate of 6. All other damage modifiers, such as Close, Distant, Fire, Cold, Bleeding, etc. Target takes Burn DoT (damage over time). 15% dmg to injuried enemies. Pleasing to look at but I'm not sure about satisfying to use between the cast time and the arrows falling it feels VERY slow compared to how fast paced rogue usually is. net! 1) Weapon Damage. The game looked astonishing. Met great people on the way. They get applied sequentially instead of put into a cumulative bucket. 5 times as much damage as. Ultimate Mechan. After a while you. Just turn off your damage numbers so you don’t get depressed. Those two dont align! for example: mobalytics one have many more buckets. I guess I should say that it hasn’t been changed but there is a better understanding now. I assume at least a few of you have seen the damage bucket spreadsheet as seen on Krip's channel or wherever. Once you do this it will automatically calculate your sheet DPS and use the calculated value throuhgout the spreadsheet. If you can keep your berserk rolling then you can chain multiple WoTB together and get a massive spike to damage. A 20% multiplier multiplied on all the other buckets is still extremely strong, there are affixes that open up when you get vulnerability such as Everliving Aspect. The damage buckets are an asinine thing, the game needs to clearly explain to the player what each stat is actually doing or at least have some kind of help section. The build relies on having high Fury and resource generation to keep HotA's damage high while simultaneously charging Death Blow up for an empowered hit. 25% Overpower Damage. And with fists of fate they can get up to 1. October 11, 2023. My question was more because you stated in the spreadsheet (as of the time of my comment, at least) is that they were done with Epic (purple) rarity weapons. Void, Light, Dark. Basic Stats in Diablo 4 has been simplified to four basic categories: Core Stats, Offensive, Defensive, and Utility. Including how it's affected by damage reduction,. (Imbiber glyph). It offers a high-damage caster playstyle, equipped with various elements to destroy and manipulate their foes through ice, fire and lightning spells. tldw : -damage +% to vulnerable and damage +% to healthy enemies are the best stats in the game regardless of class due to being in their own "bucket" so they are multipliers instead of additive. It's my understanding that there are no buckets in calculating defense (as opposed to the 6 buckets for offensive damage). Currently in Battle for Azeroth, players can pull huge numbers. Storm Swell Apect (You deal [11-20%] increased damage to Vulnerable enemies while you have a Barrier. They can fill many roles, from tank to storm caster, and anything in between. Spreadsheets Detailing Each Classes Skills that Apply Status effects. Introduction Strengths Weakness Equipment The Sorcerer…. Other damage boosts too, so it wouldn’t be. Diablo 4 throws plenty of different stats at players, from attack power to defenses and resistances, but one of the most important factors of the game players want to know is the damage bucket system. All Damage Buckets in Diablo 4. The values of item affixes are rerolled when a piece of gear crosses a breakpoint. This is what is happening: the big hit hits you for the full normal damage minus any other damage reduction buckets even though, some of the hit damage caused you to go under 35. A) 10*20* (1+2+3+4) = 2000. This unfairness includes rogues, spells like Magic Missile, Fireball, or Cloud of Daggers, or basically anything other than a 2-handed weapon-focused character. Diablo IV Season 2 is now live, and its accompanying update is a doozy, with the full patch notes counting in at over 14,000. Damage Buckets. Powered by the DotGG platform!Most of those actually make sense. They're in separate damage buckets, so you still want some source of it. The Barbarian has multiple movement skills and various ways to boost their base Movement Speed both actively and passively. Anyhow, thank you again for. Step 3: Open Your Word Document and Paste the Selected Cells or Chart. Overpower, etc. Enchantment: 0. There are several damage multipliers (or so-called Diablo 4 'damage buckets') in the game that further increase. It appears that there are problems with the macros used in the "Character Manager" tab for the 3rd, 6th, 8th, 9th & 10th characters. This modifier is special as it seems not to be additive with other modifiers. Weapon Damage: Derived from the item power of your weapon(s). It's the same concept as the damage bonus buckets, but in reverse. Iggi-11818 September 27, 2023, 3:51am 2. Diablo 4 Leveling & Endgame Build Guides, D4planner, Tier Lists, Resources, Items, Nightmare Dungeons, World Bosses, Maps, and much more!Stats & Attributes for Diablo 4 covers the various attributes of the playable character. Iv been trying to make different builds to the sorcerer but because how the damage buckets work all builds are so similar. Chilled. I will let you know if I can figure out what stats give what values but according to everything I have seen, damage buckets apply at 100% to all skills. Explore the best endgame and leveling Diablo 4 builds including Paragon Boards. Berserk. unlock Occultist by completing a dungeon that gives you a power in the Codex of Power. Marksman Rogue Build Guide Hi guys, I’m Asmo and this is a Marksman Rogue Build Guide for Diablo IV. BumbleBee-2961 June 4, 2023, 9:36am #1. This enables in-game indicators on certain effects that show whether a modifier is additive [+] or multiplicative [x]. Battle. There are several damage multipliers (or so-called Diablo 4 'damage buckets') in the game that further increase our base damage. Welcome to the un official Diablo 4 subreddit! The place for fans to discuss news, streams, drops, builds…There are many misconceptions regarding damage “multipliers” in Diablo 4. ) and write the appropriate numbers in the appropriate boxes. Archived post. Starting with the best leveling and DPS build for the Diablo IV Barbarian class, this is an Upheaval Barbarian Build, to play this build, the main skills it utilizes include Flay, Upheaval, Leap, Rallying Cry, War Cry, Death Blow, and Call of the Ancients. Im noticing that damage reduction only comes into effect when you take a hit while already injured. Depending on your class, your main stat (e. All of the spreadsheets I come across or are send to me will be uploaded as . Make vulnerability a hard 20% debuff, leave. Add Vulnerable damage to the OP buckets. Between its massive CC, crazy damage, and powerful defensive synergy Lucky can kill Uber Lilith easily, blow through T100 Nightmare Dungeons in minutes, and crush it in PVP. 0) Blizzard made massive changes to Season 2 in Diablo 4, including buffs for each class and changes to two damage buckets: critical and. 68%! Example of the new feature with dynamic stats comparison for. Blood Wave; Damage increased from 90% to 120%. Sorry about that being missing. 035 – 0. Understanding these damage buckets allows you to optimize your build and prioritize certain modifiers. B) 10*22* (1+3+4) = 1760. Diablo 4 Stats Guide. Berserk is…like a bucket expander. Generates a shield around the target that absorbs damage from all sources up to a specified amount. Head for Options → Gameplay → Enable ”Advanced Tooltip Information”. Aspect of Elements (Generic Offensive Aspect): Gain 20-30% (additive damage) [+] increased damage to a set of damage types for 7 seconds. 2), which equals 14,000. The damage applies to all damage. The table on the left is % hit chance and the table on the right is damage, includes critical hits and another table for % hit and damage with advantage (below). Diablo IV does not use the distinction that POE does between "more" and. if it showed "Damage VS Bucket" and mousing over that bucket showed "Damage VS slowed +10%, Damage vs slowed +8%, damage VS slowed x30%, damage VS stunned +15%" etc with a final tally. They are mostly situational. Malice and deadly venom are a piss in the bucket for the point investment. They're kind of self-explanatory, but just in case here you go. Diablo 4 database of skills, items, enemies, aspects, and more, to enhance guides and theorycraft builds. The problems are a completele different topic. On October 10th, the developers had a live stream that explained the changes to Critical Strike Damage and Vulnerable Damage. In fact the bucket analogy is there to make clear the operation order (that matter)!The Damage Bucket theory for Diablo 4 damage calculations has received an update - this what you want to know to maximize your in-game damage. So, I. extracted directly from the game build. By understanding how the different types of damage stats and types, you can deal more damage by multiplying stats rather than just adding them. For sweaty nerds like us not knowing how damage works was intolerable. Sorcerer Aspects. Which buckets they are don't matter, and assume up-time has already been factored: 100 * ( 1 + 50% ) * ( 1 + 100%) = 300. Additional damage bucket is also important, just as important as the crit bucket and the vulnerable bucket. Once you do this it will automatically calculate your sheet DPS and use the calculated value throuhgout the spreadsheet. 8 21 1050 Rocket 0. This is a table for relative increase in dmg based your current stats, I’ve included the spreadsheet for those that want to look up their exact heart stats. In order to promote greater build. Video here. If it is not vulnerable, then 750 dmg (losing the x1. No, the complexity is superficial. Where I have for example "Aspect of retribution", you can have any note there, the important part is the 40, standing for a [x]40 bonus damage of the aspect. Previously undiscovered interaction. 47240] [1. 92 * [1+ 0. And since all the damage values inside a bucket are just added with each other, the order inside the buckets doesn’t matter either. 0 of my reworked document. I feel I should explain based on some of the replies. It's fantasy. 15% dmg to injuried enemies. Weapon base damage * attack speed * additive damage (including vuln + crit) * main stat (%) * 1. These damage buckets consist of elements such as main attributes (Strength, Dexterity, Intelligence, and. Flat damage is where it all starts from, and is the biggest boost in actual damage. Plan and share your D4 builds with our complete Diablo 4 Build Planner Calculator. Changes to functionality of Vulnerable, Overpower, Crit Damage and Elemental Resistances. Choose your class and the tool will automatically load the class data, including all relevant modifiers and attribute uniques. 25% Vs cc and 25% Vs close will not equal out to a multiplicative modifier. Pocket Wrath of The Berserker as a get-out-of-jail-free card, pop it on pull to burst down tough enemies or a boss. Now, understand that there are 3 multiplicative damage modifiers in Diablo 4: [X] % Damage. 99 at Best Buy $69. As Bone. Check out the table below showing the. The Sorcerer is the master of the elements. There are a ton of different stat modifiers in Diablo 4, and all of them are. The required stat increases depending on the board's location, so you'd need to adjust this to a range value. So you were hitting for 200 damage, but the targets had like 120-170 armor. Throwing as many of them as possible after filling up your Spirit to the maximum is your best bet for dealing tons of damage. ) $0. 44 DPS. We would like to show you a description here but the site won’t allow us. The first box (from left to right) is for the total. The only thing that makes it strong is the enhanced passive for a guarenteed crit damage of x150% on the first strike. You can get all 4 affixes to roll different types of damage reduction. This main stat - just like vuln - is its own separate damage bucket and hence would be a pure 10% damage increase as well. I don’t want to have to pull out a spreadsheet to figure out damage buckets, or wonder why resists are all screwed up now because they are multiplicative instead of additive even though they are using the + instead of the x symbol in their descriptions. Video here. The aspect on your amulet should be on your pants, which you should swap out for non-unique pants. But seeing how people on the D4 subreddit already downvoted the topic to 23% while simoultanously praising the 1. I like making DnD 5e PC damage spreadsheets, and I need your builds for a new one! The new sheet has one key difference from the last one: instead of only looking at the damage of one round of combat post-setup, it totals the damage from the first five rounds of combat. While Berserking, your other skills gain +5% Attack Speed for each stack of Frenzy you have. Far more vaulable for the WW builds IMO. The minions. Damage buckets: Damage buckets, as an idea, are a great way to present the concepts of "additive" and "multiplicative" damage. First off. Enhanced User Interface: Experience a sleek and user-friendly interface that combines elegance with functionality. are all put into the same "bucket", so these damage modifiers are considered Additive rather than Multiplicative and do not provide an equivalent amount of increased. We set out on a journey to figure it all out. This looks like a nerf at first glance but with changes to. - Bucket, wooden (holds 3 gal. Use the interactive map to locate and track Altars of Lilith, Quests, Dungeons, Aspects, Events, and BossesHow to get Diablo 4 Legendary Aspects. Ive checked couple of articles about damage buckets but those dont align. So long as these sources fell into a different “bucket”, they are multiplied together, creating insanely high numbers in the process. To put it simply, a stat range increase from Item Power 120 to 125 (via a new drop or upgrade at the Blacksmith) could be 1%, but from Item Power 148 to 151, it might be a huge 7%. 60 of 500 would be a 12% damage increase) and would be better than vuln damage. In conclusion, building a strong character in Diablo 4 requires understanding the damage buckets, choosing effective defensive options, and considering conditional mechanics. Build order suggestion to start well your season. theevilyouknow • 1 mo. They're meant to be guides, not rulebooks. Since I believe many people don't understand what the Bucket Theory implies, this post's goal is to contrast the canonical damage calculation that exists in nearly every ARPG game and the so called Bucket Theory. Damage = (Base Weapon Damage * +%skill damage) * [Main Stat * ∑(Crit Damage) * ∑(Additive Bucket) * Vulnerable * (Product total of Global Multipliers)] + Overpower ^ This is not “Exactly” correct, there’s subtle differences in how it’s actually calculated, but the subtle differences won’t make a difference when deciding one stat. Damage dealt is increased by a portion of your primary Core Stat. Attack speed doesn't compete (different slots). This build takes advantage of some powerful rogue synergies with Poison. ie, barrier, vulnerability, avalance passive, glyph bonus effects, monster crowd control effects etc. • 1 mo. First, launch Diablo 4 and access the in-game settings. A third additive modifier like that would make it 250 which is a 25% increase. However, the physical damage only applies to physical damage. Item Power; 0 [0. Introduction. 2. 04] 340 [0. goldeneye-1983 May 29, 2023, 8:40pm 10. Diablo 4 damage is a more complex beast than it might initially seem. They are by far the least mobile class and have very few options for defense/unstoppable. ChillinSpree-1165 June 30, 2023, 4:31am 11. Highlight cells in the budget spreadsheet, then press Ctrl+C to copy the data. Plan and optimize your Diablo 4 character builds/talents with this user-friendly Build Calculator, designed to replicate the in-game skill tree experience for all classes in the action RPG by Blizzard Entertainment. We set out on a journey to figure it all out. The first 5 buckets—depending on class—have a between 10 (barbarian) and 14 equipment affixes (Druid & Rogue) all added up between them. Reasonable-Moment146. I understand the different affixes that go into each bucket, but is the goal for high damage to have one of these affixes in a different bucket for each piece of gear? Obviously only affixes that compliment your build, but is that what I should be trying to do? Vote. g. This Wowhead Skill Overview for Diablo 4 will provide you with a full list of Skills, Upgrades, and Passives for the Barbarian class. Violent Whirlwind is our enhancement of choice since we are not scaling Bleed damage, and also because we have a different source of Bleed application for the utility it provides. Right? It’s not quite that simple, but luckily a. This enables in-game indicators on certain effects that show whether a modifier is additive [+] or multiplicative [x]. Rank to. Stacking damage bonuses in the same bucket receive diminishing returns. . if it was crit damage + vuln + everything else, then the everything else bucket can become. , strength for barbarians) grants you a damage multiplier. It's my understanding that there are no buckets in calculating defense (as opposed to the 6 buckets for offensive damage). 6% Damage to Crowd Controlled Enemies, +42% Damage to Injured Enemies, and +25. The first two damage buckets are weapon damage and skill damage. Imprinting Aspects allows players to have flexibility when customizing their skill build, Legendary Aspects can be obtained by filling up your Codex. 36 43 430 Medium Bomb 3. Damage reduction against close or distant have a higher value than general damage reduction. Rogue. From the patch notes: overpower attacks now deal UP TO x50%, critical strikes now ALWAYSALWAYS. 217K subscribers in the diablo4 community. All builds must have Frost nova to have vulnerable dmg. Challenging Shout's damage reduction is still 40%, though each additional point increases it by 4% instead of 5%--a small change, but the overall duration of the spell is now 6 seconds instead of 8. In Diablo 4, you have five different damage ranges. The only exception to this is on bosses that feature a 2x Crit Multiplier. I guess I should say that it hasn’t been changed but there is a better understanding now. Not saying it’s terrible, but the vulnerable damage is better generally. 0]%, upgrading it into a new Breakpoint range can randomly give it a value of +5. 2. So assuming 200% crit damage bonus: Your core skill damage would be 1 * [1+2] (crit damage) = 3 The poison damage added on top of it would be 1. [5 – 12]% Damage Reduction from Shadow Damage Over Time-Affected Enemies. Just for you to see how it would look in an Formula. 2 we need to understand that any additional vulnerable damage adds to the additive damage bucket, due to item affix buffs to Vulnerable it will likely yield more damage than other additive damage affixes. Skill Damage: Your weapon damage is multiplied by your skill's damage coefficient, showcased as [X%] in-game. 0: Mobile Support: Access your damage calculations on the go! Our tool now offers seamless mobile support, allowing you to fine-tune your damage potential wherever you are. 75: 35 (full) / 10 (empty) - Canteen (holds 2 qt. So there are supposed to be 5-6 damage buckets. Scoot. Sounds like in this game you have to hit bonuses in every bucket over specializing in just one area (like lightning only or crit only) And (while healthy) might be it's own bucket. 217K subscribers in the diablo4 community. Stat 1. Damage = (Base Weapon Damage * +%skill damage) * [Main Stat * ∑(Crit Damage) * ∑(Additive Bucket) * Vulnerable * (Product total of Global Multipliers)] + Overpower ^ This is not “Exactly” correct, there’s subtle differences in how it’s actually calculated, but the subtle differences won’t make a difference when deciding one stat. Learn about Inherent Characteristics, Affixes, Legendary Aspects, and upgrading gear. This is important because if there were additive. You need to make it more conventional. It allows the user to get an increment of 20% resistance and 20% damage for Imbuement’s element when you attack with Imbued skill but for only 6. Damage buckets in Diablo 4 is a community term used to describe the different categories of damages in the game. Below we'll be breaking down how the new armor system will be working in Diablo 4. By Mr. Vulnerable Damage. so i watched latest rhyker video about how exactly multiplier damages work and i still dont get it after watching it for example i got a ring with mods. I will let you know if I can figure out what stats give what values but according to everything I have seen, damage buckets apply at 100% to all skills. A more typical concept of damage layering looks like this: Base. Blood Fury - Increases attack power by 6 for 15 sec and reduces healing effects on you by 50% for 15 sec. you don't need a spreadsheet for d4, the damage systems are incredibly straightforward. There are various multiplicative sources from passives (both skill, glyph, some aspects). Rep sells $51,000-$100,000, they earn 7%. 1. Additive Bonuses. Below, you can see. These all update automatically through our database, so you can rely on these to be current as of the latest build. If you think big numbers means anything at all, then you don’t understand basic scaling. We have 5 damage buckets: Global Multipliers, Main Stat, Additive Damage, Critical Strike Damage, Vulnerable Damage. Weapon Damage * Main Stat * Critical Damage (If crit) * Vuln Damage (If vuln) * Everything else (Damage to poisoned targets + damage to frozen targets + etc…) Basically, the everything else category is. Core skills is in a VERY large bucket, as opposed to crit damage which has it's own bucket unto itself. 6%, this would boost my Damage by 44. $44. Thorns can roll on Chests, Pants, Amulets, and Shields, and you can also boost your Thorns with certain skills and passives. New comments cannot be posted and votes cannot be cast. GruulNinja. Enhanced User Interface: Experience a sleek and user-friendly interface that combines elegance with functionality. Weapon Damage: Derived from the item power of your weapon (s). With,while,vs etc are all the same bucket. Grizzly Rage even in Werewolf builds just feels much more impactful with the Dire Wolf Aspect turning you into a Dire Werewolf, giving you the Damage bonus, Crit Damage, Life on Kill and movement speed. $45 at Amazon $69. The excel document has 5 different tabs for each class to make them all. 67 RPS = 213. Spreadsheet: This video explains errors in my prior dama. 3/3 ; Gives all of your damage a chance to spawn a Corpse at the target's location. This value is now added to the original formula, which can later be modified by the primary stat multiplier, crit multiplier, and vuln multiplier damage buckets. The first modifier increased your total possible damage by 50% the second one took it from 150 to 200 which is only a 33% increase. When the necro has similar damage levels to other classes, the necro is objectively way worse than the other. Like even a 1990s fps game that has a double damage pickup and double damage headshots needs to decide if both means 300 (get an extra 100% damage twice) or 400% (double it then. e. Burning. Since people don’t understand basic scaling. For DD, it's just whatever damage is being applied, and it's applied once (i. 2% Core Skill damage ALL STACK ADDITIVELY together in the same bucket (when applicable (when enemies are CC'd, injured). There are no magical buckets and the damage calculation in this game is actually pretty straightforward. Greetings, fellow Diablo IV adventurers! I'm thrilled to share my meticulously crafted spreadsheet designed to calculate the probability of upgrading stats when enhancing your mighty weapons and formidable armor. If you can keep your berserk rolling then you can chain multiple WoTB together and get a massive spike to damage. For 2h Sword, I wanted crit dmg/vul dmg/core damage/str or all stat I would buy one that gave crit dmg/vul dmg/core damage with decent affix, then reroll STR or all stat myself!Strengths. Think of it as berserks +50% damage, then say you dump 300 fury during WoTB. Diablo 4 Rogue Eldritch Bounty Paragon board. Awesome, I thought. For almost all cases, use the "Normal PvE" columns. Your two options are Arc Lash or Ice Shards, literally everything. Alle aktuellen Damage Buckets, die ihr nutzen könnt, lauten wie folgt: Hauptattribute. Duu-1325 May 22, 2023, 10:37am #84. If you have choosen to do Seasonal play/Skip Campaign, start doing activities to level up right away!Stagger Explained. Yes they are. ago. Unleash a rapid flurry of blows, dealing 30% damage with each pair of hits. There are 20 "extremely rare monsters" in Diablo 4's open world, and players will need to slay 15 of them if they hope to complete the Trophy Hunter Challenge and claim the associated titles. First, launch Diablo 4 and access the in-game settings. 23 Likes. Enemies need to be frozen for Ice Shards to reach its full damage potential, boosted by numerous legendary mods that further enhance the effects of spells. Currently in Battle for Azeroth, players can pull huge numbers. The damage value for projectiles seems to be how much damage each projectile does, so 32 damage per S gatling mk2 round, firing at an effective rate of 6. Here is my example I am using to try to understand this, if the premise is wrong, please let me know. In D4, physical/elemental, damage to slowed/injured/etc. The game gives tips along the way about some of the fundamentals. , sword 1 with frenzy vs sword 2 with frenzy). Imbiber isn’t used in end game sorc builds generally because it’s additive damage and why get additive damage when you can get more vulnerable damage. 6x times improvement!!. Developer’s Note: Builds that utilized Critical Strike Damage and Vulnerable Damage have been disproportionately powerful. Barbarian: Strength; Druid. Multiply that percentage by the damage value on your weapon and you get the damage that you deal with that skill. In this Diablo 4 Druid leveling build we will focus predominantly on the. This is an overview of the Sorcerer class in Diablo 4 to help get you started. Understanding these buckets is like unlocking the Necronomicon of damage output. A chair inflicts d6 damage but is smashed and rendered unusable after dealing damage. 52 29 725 Heavy Bomb 4. This is because 'crit damage' is in a different bucket than 'core skills'. Today we're going. The problem is that there is only one cold node on the paragon boards and it isn’t near the glyph slot to boost it. Solution: to damage buckets 1- Weapon DPS 2- Main Stat 3- Vulnerable Damage (base 20% never increases) 4- Critical Damage 5- Everything else (Damage To & Damage VS, Damage with) Also, possibly reduce some accessibility that can always constantly apply Vulnerable. We would like to show you a description here but the site won’t allow us. doesn't matter how many you stack, whether it is 10 or 10,000. and this vIdeo is uploaded by DrybearGamers at 2023-05-31. Perhaps doing shadow damage has to do with moving things between realms and it might hurt if you're not supposed to do that. Pants: While Injured, Your Potion Also Grants 20% Maximum Life as Barrier. 05 = 305%) is better than 125% in just one (well, 125%). The first two damage buckets are weapon damage and skill damage. As players are fighting a boss in Diablo 4, they will notice that below the boss's health bar there is a small yellow bar that will slowly fill. As far as I'm aware, only Kalli, Shuro. . “It’s bad and how to fix it” Topic. Based on the general assumption that crit dmg is its own dmg bucket, the expected value of relative damage increase will be accurate no matter your build (assuming of course crit dmg is a. You can get your sheet dps (or pretty close, accounting for a few rounding errors) by filling out the average damage section. Diablo 4 is the newest ARPG from Blizzard Entertainment, and like its previous games, there many classes and experiences result in very different themes and playstyles. ::sigh:: Level 71. Damage Buckets are the five categories of damage bonuses available in Diablo 4. The Detrimental Impact of Patch 1. For a melee focused rogue you always want to use a Xbow. I use this to break character/monster damage down against a range of AC values. 25 5 = 3. So assuming 200% crit damage bonus: Your core skill damage would be 1 * [1+2] (crit damage) = 3 The poison damage added on top of it would be 1. Assuming you can get same reduction type on maximum four equipment pieces. How damage is calculated in Diablo IV is also receiving an overhaul. The other 3 I am concerned about. Or why as a sorc I get more resists from the armor rating more than an actual resist stat. Therefore, diminishing returns as you further increase. Main Stat, [X]% Damage, Attack Speed, Crit, Vulnerable and Damage To/VS/With. 5 200 2000 Torpedo 7. There are still too many people following and. Other damage modifiers include a character's Main Stat, Critical Strike Damage, and Attack Speed. This damage reduction cannot exceed 85%, meaning that your Armor has an effective cap, but the amount of Armor you need to gain 1% damage reduction keeps increasing as you (and your enemies) level up. With the release of their December 2021 Quarterly Update, Blizzard unveiled a ton of new information regarding Diablo IV. Without drawbacks. It falls into that bucket with the +Damage Mod. PC General Discussion. 2 vuln multiplier * other multipliers from aspects / paragon. Cap Crit chance at a certain %.